I really like the concept. It's bursting with originality.
The game needs some post-jam work.
-After a while the game becomes a grind between healing and trying to move to the rooms you know the body and the weapon are.
-I never really felt the need to make Emily skip a turn (which is a shame). Perhaps if Emily worked on scaring Anna or Natalie so you couldn't heal all the time you'd have to think about trying to stop her from doing that.
-It feels like Anna always throws you into the bathroom first.
-at a glance the game would look nicer if the background was the same color as the background on portraits or if the portraits had some kind of distinction for the borders
-if you just colorized the personalities/portraits it would work toward making personas feel different at first glance.
-It would be cool if there were more levels post jam (I'd play this game)